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[HLF]Zeta
Hessian Pirate


Joined: 27 Nov 2006
Posts: 511
Location: Whiteman Air Force Base, MO US

PostPosted: Sun May 30, 2010 8:57 pm    Post subject: Custom Texture and unwrapping Reply with quote

for anyone who still reads this...

I've been building myself a ship for freelancer, and I have gotten to a point where I want to do a custom skin for it. I'm using paint.net, UVMapper classic, and milkshape 3D.

I've been playing around with a tree of all things. I build a cylinder with a sphere on top. I set them as seperate groups, then unwrap them the same. My problem is, when I go to set the texture as a... well, texture, it doesn't line back up for some reason, and it basically scrambles the colors over it.

If you know of a good tutorial, please give me a link, i've been looking for one specifically for FL, but am having little to no luck.

Thanks.
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HLF Vogtland Ship Repair Manager, Benny's Bar tender
Thank you MomentoMori

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[KAOS]MomentoMori
KAOS Commander


Joined: 03 Oct 2008
Posts: 436
Location: Great White North

PostPosted: Sun May 30, 2010 9:27 pm    Post subject: Reply with quote

Welcome to the joys of texturing Zeta, it's the reason I made this (http://claidheam-righ.deviantart.com/gallery/#/d1txnoq (There's profanity)). I haven't used ms in a while, using 3ds max now, but you probably won't find an fl specific one, just look for general milkshape texturing tutorials.
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