TOPFREELANCERS ROLE PLAYING RULES

Role Playing Rules for all players

Rule #1.

Tagging

Non clan role players no longer need to use a [RP] tag infront of thier name. All players are considered RP players on TFL. Hovever, if they wish to advertise they belong to a certain faction, tagging as outlined below will be needed. (Do not attack a player Lvl 35 or lower, unless agreed by both sides.)

Some examples below:

  • [Merc]Roo-Avery
  • [Trader]Roo-Avery
  • [Police]Roo-Avery
  • [Pirate]Roo-Avery
  • [BH]Roo-Avery


Role Players without a faction are considered contractors by default.
Only clan members can be tagged as Navy.
Clans will use their Clan Tag, (e.g., [KOR]Adm.Sinister, [KAOS]FemmeFatale, [BLC]Anderson )

Rule #2.

One faction/one clan rule

Topfreelancers allows you a maximum of five characters. However, you may only hold a membership in one clan at a time. If you are caught with more than one clan tag on your account you will be suspended without warning. Allowances during clan transitions can be given, and exceptions can be made with approval from the Admin.
` In addition, you may only belong to one faction at a time. In other words, if you are a member of a trader clan, you may also have an [RP]Trader character, but may not have an [RP]Pirate character. For players who are sharing the same computer, it is suggested that you create separate windows accounts to keep the characters on different accounts.
Pirates who wish to Smuggle are encouraged to do so. As long as they keep to the one faction rule. This means you will need to smuggle with your clan tagged character(s) and you are only permitted to land on bases/planets that your faction reputation allows you to.
When participating in Events please note; during Unknown Alien Events, you may you use your Clan/RP Tagged character. For any other events we recommend creating a [Event] character.

Rule #3.

Clans and Reputations

Clans must show on the main website which of the 5 types they are: e.g., Police, Pirate, Navy, Mercenary or Trader.
Role players must become enemies with the natural enemy AI of their clan type such that the enemy AI pilots and bases are Red to them (e.g., Police, navy and bounty hunter clans must become enemies with all the AI pirate clans; Pirates must become enemies with the house police, navy, BH and any other AI that is normally Red to them.)
Mercenary and Traders, only, can remain WHITE or NEUTRAL as between law and order and lawless AI factions and may work for either lawless or law and order clans.
Unoffical or waiting Clans cannot be based in systems that are RED to them.
Players who are found NOT to have the proper Reputation with their enemy AI - for example, if a bounty hunter player is seen able to land on Crete, OR a Pirate player is seen able to land on Planet Cambridge, that player shall be suspended for anywhere between 1 to 14 days, and have their reputations corrected by the Admin.
Clans are limited to 10 members per clan. This includes recruits and leadership. The ONE exception to this rule are the [TFL]Police clan who are permitted up to 15 members.

Rule #4.

Clan Factions and "Official Status

There are now 17 'Official Factions' you may choose from on TFL. Each faction coming with its own private system only accessible by the clan recognised as the official clan of that faction.
If another clan has already claimed the faction you wish to role play, you may claim to be that faction, although you will not be recognised as official and you will not have access to the Faction only system.
Unofficial clans will still be able to access the Clan Leaders forum and they will still be entitled to a Private forum as long as you meet the separate requirements for Private Forums found here and a Ventrilo Private channel also.

Rule #5.

Taxes, Tolls, Fees and Fines

Legally, only Navy clans may order other role playing pilots (clan or non clan) to:

1. Report for inspection
2. Report for payment of Taxes or Tolls
3. Leave their system under threat of attack.

Only Navy Clans can impose taxes or tolls to all Role Players travelling through or otherwise using the 4 House Systems. This can be charged as a one time payment covering a period of time such as one week or one day. Navy clans will not abuse their authority by imposing unreasonable taxes or tolls and must post their rates on the Forum for all players to see. A Navy's taxes or tolls cannot be applied outside their House System. Any other group which attempts to charge a tax or toll is in violation of the law.
Pirates are free to Tax, Toll or seek protection money from whoever they wish along as they are in their own system(s). Although this must be kept to a resonable amount and in line with the Level 35 rule.

Rule #6.

]Trade Agreements and Fee's

Traders may seek payment of fees as a percentage of profits realized on sale of commodities. This is left to the discretion of the Trader. Whether the profit split is in favour of the Trader or second party is left to those negoiating the deal.
Rules around shipping Commodities in Sirius.
You may only hire a Trader or Trade clan to ship commodities if you own the the system or station they are either being bought in or sold in.
Official House Navy Clans
Either the point of purchase or point of sale must be within the House Navy's space. However, the point of purchase or sale can not be a Pirate Base.
Pirates
Either the point of purchase or point of sale must be within the Pirate Clans own system(s). The exception to this is Pirate bases of thier faction within House System. The Pirate clan may hire a trader to buy or sell from thier bases in Libery for example.
TFL Police The TFL Police may order good purchased and sold at any base (excluding Pirate bases) within the 4 major house systems.
Other factions and Affiliations
Factions other than listed above may order the purchase of goods bought and sold at any of thier bases throughout Sirius Space.

Rule #7.

Trader Monopoly on Nomad Weapons in the Bottom Unknown System

The Bottom Unknown contains two planets, each with a wholesale Weapons Warehouse.Only Traders May Enter The Bottom Unknown Weapons Warehouses. All clans and Freelancers MUST hire a Trader to buy weapons from the Bottom Unknown Weapons Shops. Traders may hire Escort Clan members to assist them - no others.
Note:
Pirates are no longer allowed to enter the Bottom Unknown system to purchase the 4 Nomad Weapons and Lvl 10 Codename weapons. Only Traders are allowed to do this. Any Pirate seen to be breaking this rule is to be reported in the Cheaters and Disruptors thread in the TFL Forums. Punishment will be severve and dealt swiftly. Lvl 10 Codename weapons will be available from numerous wrecks around Sirius. And also, please be aware that there will be a number of Lvl 9 weapons available to all clan members from thier clan base inside of thier private clan system.

Rule #8.

Docking Clearance/Scanning for Cargo

All players must request for clearance to dock on any base in the presence of a naval or police officer who has jurisdiction in that area. Anyone who violates this may be declared an "enemy" of the state at the Navy or Police officer's discretion.
Likewise, any player who refuses to submit to a cargo scan may be declared an "enemy" of the state at the navy or police officer's discretion. A Naval officer must be in the same system to request a player to stop for a scan.

Rule #9.

Known inherent Freelancer Glitches/Bugs

No "Warping"
"Warping" is the use of multiple characters to gain a tactical advantage and is not allowed. An example of this would be if a trader escapes from a pirate, and the pirate logs on with another character in the system ahead of the trader.
No "Leapfrogging"
For those of you who know the bug, you may not use this to travel between systems
No using multiple computers to spawn new characters and steal their money.
Do not use Game bugs and glitches that give you advantage over other Players. This is a modded and competitive server so people will get upset if you use these and you will get banned. Also these bugs really screw the server up and lag too.

Rule #10.

Combat Rules

When you die from a non-duel, player versus player combat, you will leave the system you died in immediately. If you are docked in the system, announce your intentions to not engage and to leave the system. Dock immediantly at the first base out of system you can. You can only return to that system if:
A: The attacking forces are completely destroyed.
B: The attacking forces have left the system.
Please note:
If the attacking force takes over the the system, they can stay there, but as soon as a new defending force is sent to clear out the attacking force, the attacking force MUST respond and fight. If they do not fight the defending force within 15 minutes, the forced out people may return.
24 hour limit for holding a system.
While fighting, you may be reloaded by traders and dock to reload, but only within the system. If you leave the system you are considered dead, and cannot return.

Rule #11.

Bounties, Hits and Trader Takedowns

Rules for the above can change depending upon the roleplay on the server at the present time. Current rules and regulations can be found in the corresponding forum. And any issues, problems or questions should be directed to either A TFL ADMIN or Lieutenant Adams via PM.

Additional Notes:


The generally accepted definition of "warping" is switching characters to gain an advantage in combat. There is almost no way to define it any better, or to set any more rules about it to discourage it. The only way to prevent Warping is to allow only one character per player; that's right, you can only create one character on this server. That way you can't switch.
However, we can agree that it's an option that would cause more problems than anything else. It would disallow tournament or special event characters, and it would make it very hard for ADMIN or Moderators to function unless they do so from their "roleplaying" characters.
But still, there are players out there who are warping; some who try to deceive it, and some who blatantly do it. These are the same types of players who scour the rules and bend them as far as they can. They expect a rule for every conceivable situation, and if it's not mentioned they will do it. They will then go and report everyone else who MIGHT be breaking it. I will not write an entire ruleset involving every situation for warping, because I believe for the most part we only have a few players with this bad attitude. But I will give a few examples:

(1) Planting a character in multiple systems.

In the past there was alot of clans notorious for doing this this. They would camp in the navy systems, and switch characters whenever a navy player logged on. It doesn't happen so much anymore, although there are still a few players who do this (although they'll log off for 5 minutes, and then come back on with their "other" character who happens to be where a trade run is ending). These are obviously not roleplaying people, as all they want to do is get into a position to kill someone a lot quicker. This kind of thing ultimately kills RP because anyone who wants to play a Navy clan gets overwhelmed, and make it totally not fun.

(2) Switching characters or logging off to prevent death.

In the past, most of the traders were notorious for this, where when a pirate got close they would F1 while in space and either switch characters or leave the game. It does not happen so much anymore, but there are still a few who blatantly do this. This kinda of behavior should be frowned upon; anyone who exits the game in space with an enemy in the same system is acting in very bad form. Of course, if you're docked you can do what you want, although you should not switch characters if you're being chased. This kind of thing ultimately kills RP because piracy becomes impossible, and instead of pirate clans we end up with pirate "navies" who just go for the kill, and not for the loot.
As you can see, it's impossible to write rules for this, because players can always claim "oh, I didn't even see you there" after switching characters. And sometimes it might be true. Maybe a trader finished his run and wanted to play with his other character. But then again, the trader could be lying. We all know there are dishonest players out there, probably the same ones that demand rules be made for everything.
The bottom line is use your discretion. We can hope that everyone plays the game fairly and not ruin it for other players.
These rules are subject to change without notice by the TFL Admin Team Please check the Server Rules and the RP Rules on a regular basis and visit the TFL Forums for additional updates and information. Email comments and Suggestions to Admin@TopFreelancers.net or PM the TFL Admin Team in the TFL Forums.